Raid System
Set up configurable guard encounters, a recoverable objective, and a delivery reward for your FiveM server.
On this page
Start with your installed version
The runtime folder is XSC_Raids. This version includes Materials, Drug, Weapon, and Heist configurations. Players interact with a start contact, pay the configured bank fee, follow the route, clear guards, find the objective item, and deliver it to the return contact.
Version 1.2.0 tracks the operation for the player who starts it. It does not provide the /raid crew menu, shared saved haul, or interrupted-entry refund system described by newer versions.
What your server needs
- A working QBCore-compatible core exposing
exports['qb-core']:GetCoreObject(). - ox_lib, ox_target, and ox_inventory, with the core's inventory integration working before Raids starts.
- An inventory definition for the objective item and every configured reward. The default objective is
walker_manifest. - Accessible terrain, collision, and travel routes for the selected encounter locations. Weapon Raid uses Cayo Perico coordinates.
The archive contains the script and raid configurations. It does not include inventory item definitions, item images, custom weapon packs, drug systems, an island loader, or map assets. Raids has no SQL import of its own.